Dr. Elizabeth LaPensée
Growing up as a gamer, I looked for characters I could identify with, and realized early on that if I ever wanted to play games with Native design, I would need to make them myself. I started off by modding video games like Super Mario Bros. and Neverwinter Nights and jumped into Bryce3D and other software. For my thirteenth birthday, I asked my parents for a book on C++. I’ve since developed out my skills more in technical art, design, and writing, but continue on in game development using engines such as Unity3D. I am amazed by the continually expanding accessibility of computing technology and hope to some day see Indigenous-centered game engines built from the code up.